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Urho3D

Lightweight, cross-platform 2D and 3D game engine implemented in C++.

LicenseMIT
GitHub stars4.2k
Last commit1 weeks ago
Tags5 topics
Entity Component SystemLightweight Game EngineDeveloper ToolsBullet Physics GameCpp 3d Engine
Overview

Why consider Urho3D?

Urho3D is an open-source, lightweight 2D and 3D game engine written in C++ by Lasse Öörni. Featuring an Entity-Component hierarchy, Bullet physics integration, AngelScript and Lua scripting, and PBR rendering, Urho3D builds games for Windows, Linux, macOS, iOS, Android, and Web.

Guided learning

Learn Urho3D by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of Urho3D

Urho3D provides lightweight scene rendering and physics simulation for game developers.

Quickstart

bash
1git clone https://github.com/urho3d/urho3d.git

Urho3D is licensed under the permissive MIT License.

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Urho3D FAQs

Urho3D is listed as a Developer Tools tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

Urho3D is listed under the MIT license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

Urho3D is listed as an alternative to Godot. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.