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raylib

Simple and easy-to-use library to enjoy videogames programming in C.

LicenseZlib
GitHub stars25.5k
Last commit1 weeks ago
Tags6 topics
Game FrameworkVideogamesCOpenglDeveloper ToolsGraphics Library
Overview

Why consider raylib?

raylib is a simple, highly performant software library to learn and build video games in C. With zero external dependencies and hardware OpenGL/Vulkan acceleration, it powers 2D/3D games on 10+ platforms.

Guided learning

Learn raylib by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of raylib

raylib provides intuitive drawing functions for shapes, 3D meshes, shaders, audio streams, and VR headsets with zero boilerplate.

Installation

bash
1# Ubuntu/Debian
2sudo apt install libraylib-dev
3
4# macOS via Homebrew
5brew install raylib

raylib is licensed under the Zlib License.

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raylib FAQs

raylib is listed as a Media tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

raylib is listed under the Zlib license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

raylib is listed as an alternative to SDL2. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.