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PixiJS

The HTML5 Creation Engine: the fastest, most flexible 2D WebGL/WebGPU renderer.

LicenseMIT
GitHub stars43.5k
Last commit1 weeks ago
Tags5 topics
Webgpu 2d GraphicsPixijs FrameworkDeveloper Tools2d Webgl RendererHtml5 Game Engine
Overview

Why consider PixiJS?

PixiJS is an open-source, ultra-fast 2D rendering engine written in TypeScript by Mat Groves. PixiJS enables developers to create interactive 2D graphics, cross-platform games, and animated digital advertisements leveraging hardware acceleration with automatic fallback to Canvas.

Guided learning

Learn PixiJS by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of PixiJS

PixiJS draws hundreds of thousands of animated 2D sprites at 60 frames per second on mobile and desktop.

Quickstart

bash
1npm install pixi.js

PixiJS is licensed under the permissive MIT License.

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PixiJS FAQs

PixiJS is listed as a Developer Tools tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

PixiJS is listed under the MIT license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

PixiJS is listed as an alternative to Phaser. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.