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MonoGame project preview

MonoGame

Powerful open-source .NET framework for creating cross-platform games.

LicenseMS-PL
GitHub stars11.5k
Last commit1 weeks ago
Tags6 topics
Indie GamesCross PlatformDotnet EngineXna SuccessorDeveloper ToolsCsharp Games
Overview

Why consider MonoGame?

MonoGame is an open-source C#/.NET game development framework. The spiritual successor to Microsoft XNA, it powers commercial indie hit games (Celeste, Stardew Valley, Bastion) across Windows, Linux, macOS, iOS, Android, Nintendo Switch, PS5, and Xbox.

Guided learning

Learn MonoGame by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of MonoGame

MonoGame provides a flexible code-first architecture without forced engine constraints or runtime royalty fees.

Quickstart

bash
1dotnet new install MonoGame.Templates.CSharp
2dotnet new mgdesktopgl -o MyAwesomeGame
3cd MyAwesomeGame && dotnet run

MonoGame is licensed under the Microsoft Public License (MS-PL).

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MonoGame FAQs

MonoGame is listed as a Developer Tools tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

MonoGame is listed under the MS-PL license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

MonoGame is listed as an alternative to Godot. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.