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LicenseZlib
GitHub stars4.8k
Last commit1 weeks ago
Tags6 topics
2d Game EngineBox2d LuaSdl2Lua GamesDeveloper ToolsMinimalist Engine
Overview

Why consider LÖVE?

LÖVE (Love2D) is an open-source framework for building 2D video games in Lua. Written in C++, it wraps SDL2 and OpenGL into an elegant, minimalist scripting API with physics (Box2D), audio playback, font rendering, and instant reloading.

Guided learning

Learn LÖVE by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of LÖVE

LÖVE allows developers to prototype and publish games in Lua within minutes using simple callback loops.

Installation

bash
1# Ubuntu/Debian
2sudo apt install love
3
4# macOS via Homebrew
5brew install love

LÖVE is licensed under the Zlib License.

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LÖVE FAQs

LÖVE is listed as a Developer Tools tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

LÖVE is listed under the Zlib license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

LÖVE is listed as an alternative to GameMaker. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.