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Filament

Real-time physically based rendering (PBR) engine for Android, iOS, Windows, Linux, and macOS.

LicenseApache-2.0
GitHub stars17.5k
Last commit1 weeks ago
Tags5 topics
Google FilamentVulkan Metal RendererPbr Render EngineDeveloper ToolsRealtime 3d Graphics
Overview

Why consider Filament?

Filament is an open-source real-time physically based rendering (PBR) engine written in C++ by Google. Designed to deliver photorealistic graphics on mobile and desktop platforms, Filament features metallic/roughness PBR shading, image-based lighting (IBL), and Vulkan/Metal backend support.

Guided learning

Learn Filament by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of Filament

Filament renders photorealistic materials and reflections across mobile devices with small memory footprints.

Quickstart

bash
1git clone https://github.com/google/filament.git
2./build.sh release

Filament is licensed under the Apache License Version 2.0.

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Filament FAQs

Filament is listed as a Developer Tools tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

Filament is listed under the Apache-2.0 license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

Filament is listed as an alternative to SceneKit. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.