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Flame Engine project preview

Flame Engine

A 2D game engine built on top of Flutter for mobile, web, and desktop.

LicenseMIT
GitHub stars9.2k
Last commit1 weeks ago
Tags5 topics
Mobile Game DevDart Game EngineDeveloper Tools2d GamesFlutter Games
Overview

Why consider Flame Engine?

Flame is a modular 2D game engine built on top of Flutter. Written in Dart, it provides a Component-Based System (FCS), Box2D physics integration, sprite sheet animations, collision detection, and particle effects for iOS, Android, and Web.

Guided learning

Learn Flame Engine by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of Flame Engine

Flame harnesses Flutter's reactive UI framework to build fast, beautiful mobile 2D games with unified cross-platform rendering.

Quickstart

yaml
1# pubspec.yaml
2dependencies:
3 flame: ^1.18.0

Flame is licensed under the permissive MIT License.

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Flame Engine FAQs

Flame Engine is listed as a Developer Tools tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

Flame Engine is listed under the MIT license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

Flame Engine is listed as an alternative to Godot. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.