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Dust3D project preview

Dust3D

Quick 3D modeling software designed for indie game developers to create base meshes.

LicenseMIT
GitHub stars4.5k
Last commit1 weeks ago
Tags6 topics
QtAuto RiggingDesignCppBase Mesh GeneratorGame Mesh Creator
Overview

Why consider Dust3D?

Dust3D is an open-source 3D modeling software written in C++ with Qt. Designed to eliminate complex polygon manipulation, it lets game creators sketch 2D node skeletons and instantly generates watertight 3D base meshes with automatic UV unwrapping and rigging.

Guided learning

Learn Dust3D by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of Dust3D

Dust3D turns 2D character silhouette sketches into rigged 3D models ready for game engine import in seconds.

Installation

bash
1# Flatpak
2flatpak install flathub org.dust3d.dust3d

Dust3D is licensed under the permissive MIT License.

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Dust3D FAQs

Dust3D is listed as a Design tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

Dust3D is listed under the MIT license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

Dust3D is listed as an alternative to ZBrush. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.