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Cocos2d-x project preview

Cocos2d-x

Multi-platform 2D/3D game framework written in C++ for iOS, Android, Windows, and macOS.

LicenseMIT
GitHub stars17.5k
Last commit1 weeks ago
Tags5 topics
Cocos2d EngineMobile Game DevCross Platform Game EngineDeveloper ToolsCpp Game Framework
Overview

Why consider Cocos2d-x?

Cocos2d-x is an open-source, cross-platform game engine written in C++, Lua, and JavaScript. Cocos2d-x powers thousands of commercial mobile hit games with high-performance scene graphs, particle systems, physics simulation, skeletal animation, and native compilation.

Guided learning

Learn Cocos2d-x by building

Practical setup notes, real use cases, and copy-ready examples in one focused guide.

1 min read 2 sections
In this guide2 sections

Overview of Cocos2d-x

Cocos2d-x builds high-performance mobile and desktop games targeting native platform SDKs directly.

Quickstart

bash
1git clone https://github.com/cocos2d/cocos2d-x.git
2cd cocos2d-x && python setup.py

Cocos2d-x is licensed under the permissive MIT License.

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Cocos2d-x FAQs

Cocos2d-x is listed as a Developer Tools tool on TiloBox. Review the overview, features, and official documentation on this page to decide whether it solves your specific workflow.

Start with the project's GitHub repository and official website for supported installation and deployment instructions. Test the setup with representative data or a small project before rolling it out more widely.

Cocos2d-x is listed under the MIT license. Read the complete license text and the project's notices before using, modifying, or distributing the software.

Production readiness depends on your requirements. Review maintenance activity, security practices, documentation, backup and upgrade procedures, and compatibility with your stack; then validate it in a non-production environment.

Cocos2d-x is listed as an alternative to Godot. Compare the core workflow, deployment model, integrations, and licensing against your must-have requirements before switching.